Friday, June 30, 2006

Discipline in Correspondence Chess,Part 2

Mental Preparedness

One of the challenges in playing correspondence chess (especially the internet variety) is being in the "game mode" when you face the boards. A usual internet cc player can expect to make moves in several concurrent games at least once a day. Unlike on-the-board games where momentum builds up as the match progresses and which is usually over in a couple of hours, cc games lasts for weeks at a time. And you don't usually have the benefit of a sustained momentum. What you usually have are several games in varying stages, and in those games that are usually in the thick of the middlegame and both sides are about equally footed, there is such an effort to get yourself acquainted again with the game. When a move is made, it would usually be based on the assessment of the current position. What is usually lacking in this case is an understanding of how the current position was arrived. This is very crucial especially in the middlegame, where material advantage in pieces or position can and should be achieved.
It is indeed a discipline to spend enough time with each game, reviewing the moves previously made, understanding the plan one had when the previous moves were made, recalling the traps and weaknesses that were noted in the previous stages of the game. Then add to that the assumptions made on what the opponent was planning, as well as recalling the noted weaknesses in the opponent's position.

Fortunately for internet cc players, one has several resources to assist them in this area. Most internet cc sites will allow you to review your moves from start to the current position, since they store the moves on their database servers (if your cc site doesn't have that, I would suggest going someplace else). Then, private comments option allows one to store what he/she is thinking at a certain stage of the match, and recall it when needed. This is particularly useful in capturing one's thoughts on crucial positions of the game.

So, what is one to do? For games already in the middlegame stage or even those in the late opening or in situations where there is already a departure from the usual opening lines, it would be a good idea to review the game from the start. Actually, it would be a good discipline to do this to all games, regardless of how long the game is already or how crucial one thinks the game is currently. Coupled with meticulous record-keeping of one's comments and notes as the game progresses, this should give one enough background to make a more sensible move than would be otherwise.
This requires that one do not rush over the games, but gives each one ample time. How much time one can spend on each game would also affected by how many games one is currently playing, since one can expect that for the discipline to be effective, it can only be be done with
a limited number of games at a time. You may refer to the first part of this series for a discussion of how the number of games can affect one's performance.
Part 3 here
Part 1 here
Read More......

Wednesday, June 07, 2006

Discipline in Correspondence Chess, Part 1

Having been immersed in correspondence chess for almost a year now, I had begun to take notice of my performance. While before I wouldn’t mind being floored by other players, now I take notice of that. For one, if I have to lose, I want to lose because my opponent has a better strategy, and not because I didn’t see that I placed my queen in harm’s way without being forced to do so. And because of that, I had begun to take notice of areas or factors that I believe affects my game (performance-wise, rating as a byproduct only), along with the quirks of human nature as it shows in this game. Think of this series of articles as some sort of self-therapy, where hopefully if you see yourself in a similar situation, be of help to you too. Your comments and contributions are highly appreciated.

For this article, let’s consider the Number of Games

With quite a number of correspondence chess sites allowing one to play a considerable number of games even for non-paying members, it may not take long before one is actually playing quite a large number of games simultaneously in several sites (for example, my combined number of open games in two sites currently are already above fifty). Usually the number of concurrent games grows unnoticed, especially when the sites offers tournament formats, where several games can be added at once. The feeling of adding one more tournament can be inexplicably satisfying. On the other hand, one takes in more and more games consciously, because of a perception that all is well and manageable.

Two factors add to the pressure brought about by the increased number of games. One, the games have time limits, and one is only able to play so much games before quality suffers. The second has to do with enthusiasm (and possibly addiction) to the game. I suppose it is not unusual to find players who upon logging online, would actually make moves on all their games, no matter how many they may be, and sometimes even make more than one move if the opponent on the other end happens to be online also.

In both aspects, quality of game maybe sacrificed, as there are limits to the available time one has, as well as to the level of concentration and clarity of mind to process each and every position of the board in each game.

So, what is one to do with this aspect of the game? The ideal answer is to be able to assess the optimum number of games one should be playing. By optimum means that one is able to devote enough time and concentration on each game, and without eating too much into the game’s timebank. The more practical approach is to increase the number of games being played slowly, so that one can get a general feeling of how increased number of games affects one’s performance.

Of course, work and other activities may reduce the amount of time we may be able to give to the games. In such instances, holidays could be a very effective tool to provide us with that buffer time, or simply to get us back on track if we happen to take on more games than we can handle.

Finally, when all else fails, we are faced with the inevitability of letting go of some games as lost, suffer the rating drop, and move along wiser, hopefully.
Part 2 here
Read More......

Tuesday, April 25, 2006

Game vs. Rotceh

View the game here http://www.schemingmind.com/game.aspx?game_id=47165 (note: clicking on the link will take you to the logon page first. Enter "guest" for both username and password. Or better yet, register for an account and start playing! It's free anyway, and it's a nice community).

Played black and lost in 13 moves.

I have asked several of my friends to annotate this game, for a change :) Read More......

Monday, April 24, 2006

My First ICCF Tournament

Just found out today, accidentally, that someone new to ICCF can have their first open tournament for free and get an ICCF ID and rating afterwards. I had just been accepted as a participant to the 2nd ICCF Webchess Open Tournament, due to start this coming June.

Will keep you posted! And if you are not yet an ICCF member and want to join the tournament for free also, here are the instructions:

http://www.iccf-webchess.com/Message.aspx?message=105

In particular, follow the instructions in option c under the "How and when to enter?" section. The email address to send to is vdemian@shaw.ca

Joining also entitles you to a free non-rated introduction game. Just be sure to enter first the tournament before you avail the non-rated game, or you will not be considered a new member in the tournament and will have to pay the fees accordingly. However, I plan to avail of that after the tournament has started, just to make sure I don't get billed unexpectedly :-)

That's it for now. Good game to all! Read More......

Friday, April 21, 2006

Private Game Note feature

It's kinda funny, but after almost a year of playing correspondence chess, only now was I recognizing the value of the "private game note" feature that I suppose is available in almost all cc sites (it's available in both sites I play in, mentioned elsewhere in this blog). With the feature, one can add game comments, series of expected moves, reasons you have for making a move, etc. And all this for your eyes only. It's a handy way of keeping track of your games even if your opponent isn't making any moves for several days, which is what one can expect in turn-based chess. It's also a good way of analyzing one's game, to see whether expected moves are reealized, and if not, where did you made a wrong conclusion. And for me it's a good way of keeping track of my thoughts which I will later use in analyzing a game here on my blog. So if you happen to be as "normal" as I am, you may want to put the feature into good use on your next game.

Good game to all! Read More......

Thursday, April 20, 2006

Game versus Palinurus

View the game here http://www.schemingmind.com/game.aspx?game_id=43852 (note: clicking on the link will take you to the logon page first. Enter "guest" for both username and password. Or better yet, register for an account and start playing! It's free anyway, and it's a nice community)

Played white and lost. Resigned after 37 moves. Game ended last 19 April 2006.

Right at 3. Nd5 I disregarded one of the rules in the opening stages of a game: do not move a piece twice unless it will free up more pieces or to capture an opponent’s piece.

4. Bc4 – what was I thinking? Maybe hoping for a late Fool’s Mate? I should have considered it unlikely from the quality of the moves he had been making.

5. Qf3 – indeed! How foolhardy! With 5…Be7, Fool’s Mate is a goner, and I haven’t developed my pieces yet, and my queen is exposed prematurely.

6…O-O early development allowed black to castle well ahead of time, while I still need to move two pieces to do so. At 8, blood is drawn – mine!

At 11, Queen is right back where it started.

The rest of the game is a series of moves that were done haphazardly and in haste, without really giving much attention to the repercussions of each move towards the total development of the pieces. The worst error perhaps would have to be at 29.

The main problem would have to be the lack of a plan, or perhaps lack of depth if ever there was a plan. I may be thinking of capturing a piece or getting into a position, but I had not sufficiently considered the situation. In most cases, I made a move with the intention of gaining a piece advantage only to recognize that the pieces are defended by one more defense than I thought. Too many of that proved to be disastrous, especially with regards to the more important pieces. Read More......

Learning from Mistakes

After a string of losses in my games at www.schemingmind.com, I decided that I will analyze each game where I lost in order to understand what went wrong. Somehow, the mere knowledge of what went wrong helps you from repeating the same. This is also one of the tips to improve one's game by no less than International Grandmaster Maurice Ashley (read the article here http://www.angelfire.com/fl/chessninja/ashley.html for more tips). If this becomes a really good exercise, maybe I could also move on to analyzing the outcome of each and every game, won or lost. This is also one way to fill up this blog :-)

You can find my game analyses on the succeeding posts. If you have the time and inclination, you may want to add your comments. Hopefully, some of you may also be helped by the insights that I will try to glean from this analysis. By the way, you may even find your game here :-) Read More......

Monday, January 09, 2006

Improving My Game

One of the usual things one who is excited about chess does is to plunge into games without much concern to the principles behind the game. This has been my case when I started playing correspondence chess. I plunged into the maximum allowed in one site (for nonpaying members) and opened up additional games in another site. I ended up with a lot of games that I hardly think through when making my moves, thereby defeating the primary purpose of correspondence chess: to improve one's game by playing relatively slower games that one can analyze as the game progresses, consulting opening books during the opening part and reviewing and analyzing principles of good play during the middlegame and endgame.

Another thing that novices like me tend to do is to experiment with a lot of opening repertoire. So in one game, I may do the Dutch, with another the English, with another the Sicilian, etc. etc. What I ended up with is a shallow understanding of each particular opening, with very little regard for the logic and the reason for the moves that constitute a particular opening. Plus, undue concentration on opening lines gave me little time to understand the various common traps for unsuspecting players.

So, with the new year (so trite hehe), I decided to develop a strategy. The objective is the same: improve my game to the point that I can play high-quality faster games, like the one required in OTB (on the board) events. I still don't know if I should aim for a particular rating, since I am still finding out what's a typically high rating, if that means anything. Anyway, the lifelong goal is to reach a level of expertise that I am good enough for the GMs :-) To reach this ultimate goal, I need to develop skills, and this is how I plan to do it.

If I am playing white, I have the opportunity of making the first move. For now, I can concentrate on the standard king or queen openings. The usual response from black would usually be a symmetrical move, or a sicilian defense. Of course, there will be other responses from black, but the point is that if I concentrate on this line, I will be able to understand the various responses from black, and play them as well with understanding on its effect on white.

After some time, I can start analyzing variations on white's opening moves, like the reverse sicilian. It seems obvious that what I will be missing out is how to respond as black to non e4 or d4 openings. In these situations that I believe would be minimal, I would need more help from opening books.

Of course, tactical plays and an understanding of traps would always be a separate component so as not to squander the wealth from what the preceding plans could yield for my benefit. Read More......

Tuesday, December 20, 2005

Queen Alice

This is the newest site I am playing correspondence chess in. Just started playing a few days ago, and I already have a couple of games running (already lost in one!). Rating system is a bit different from Schemingmind.com since there is some sort of a provisional rating period for the first 25 games you will play. Only after will your rating be considered "real". The manner of computing the rating is also a bit different, though it's possible that the approach is different, but the statistical implications are the same (maybe someone could enlighten me?). Schemingmind.com follows the ELO system with a standard deviation (SD) computation to give it a more "relevant" scenario (meaning, the SD allows one to see if the rating given is highly volatile or more or less stable, since a lower SD would indicate that the player is playing (and finishing) a considerable number of games to make the computations relevant, and vice versa.
Also, the ELO system employed at Schemingmind.com allows for computations on a monthly basis, while ratings are computed at QueenAlice everytime you finish a game.

Give it a try! And don't forget to look for me there! www.queenalice.com Read More......

Wednesday, September 21, 2005

Deep Blue




I had the privilege of going to Washington D.C. for about a week, and got a chance to see Deep Blue in one of their huge museums. Deep Blue is the chess program that IBM developed which was able to defeat Kasparov twice, the second game lasting only 19 moves as Kasparov decided to resign. On display was one of the two tower processors (not at all different outside to the usual CPU, it's the black tower to the right side) which is the hardware for the Deep Blue program, as well as the chess table and other chess paraphernalia used during the match.. As the match between human and machine happened a few years ago, and given the exponential development in computing speed, I wonder if the common chess engines today had already exceeded Deep Blue's computing capabilities. Maybe it has. IBM decided not to host anymore matches between humans and programs, as they stated that their goal is to improve on computer's processing capabilities, not to create a mechanical champion. I wonder where it would have led us if they had decided otherwise. Read More......

Correspondence Chess

It's been two months now since I signed up with www.schemingmind.com , one of the several dozen sites dedicated to correspondence chess. So far, it has been such an enjoyable experience. The site allowed me to play against a variety of players I may never even get to meet in person. Although it requires somewhat a different discipline compared to live on-the-board chess games, it allows people like me who are interested in chess to pursue learning and improving on the game at my leisure, since there is no fixed schedule to follow (moves are timed, however, but each move has several days as deadline). The site also opens one up to a host of players who share resources and tips through private comments and open forums. So, if you happpen to be a chess afficionado or simply an occasional enthusiast like me, give it a try! :-) Read More......