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Tuesday, April 25, 2006

Game vs. Rotceh

View the game here http://www.schemingmind.com/game.aspx?game_id=47165 (note: clicking on the link will take you to the logon page first. Enter "guest" for both username and password. Or better yet, register for an account and start playing! It's free anyway, and it's a nice community).

Played black and lost in 13 moves.

I have asked several of my friends to annotate this game, for a change :)

7 comments:

langhab said...

white's d-pawn prove to be a real prick.

perhaps black should captured it earlier 3... PxP, and this pawn capture is thematic with the Sicilian.

Noel said...

so by not doing 3...PxP, I ended up with a weaker position? Is the PxP the best reply to white's move at that point?

langhab said...

the pawn advance 4.d5 is very strong, forcing the knight displacement and bagging the initiative.

so i guess 3... cxd4 is a logical measure.

Noel said...

i guess the 2nd mistake is doing fxe6 instead of dxe6. was avoiding a QxQ but ended up with a very weak position on the king's left side. 6...Qc7 was also a poor choice of a move, i suppose

langhab said...

perhaps another way to avoid the pawn advance 4.d5 is to block it with 3...d6

i think the 2nd mistake after allowing 4.d5 is by acting passively with the knight escape. black should have keep up the struggle by replying 4... exd5 followed by 5... Nf6 etc. this would impress on white that black "planned to welcome" the pawn advance and must have some tricks up his sleeve. :)

Noel said...

Here's the game's notation for those interested:

1. Nc3 c5 2. Nf3 Nc6 3. d4 e6 4. d5 Nce7 5. dxe6 fxe6 6. Bg5 Qc7 7. e4 h6 8. Bh4 g5 9. Bg3 Qb6 10. Nb5 Kf7 11. Ne5+ Kg7 12. Qh5 Nf6 13. Qf7#

jcr2001 said...

Hi, nice site here!

Yeah, i've learnt from experience that playing as black in the Sicilian, you should try not to let his pawn reach your knight. I think more solid would be 3...d5. Try to control d5, because it seems quite crucial in the Sicilian (as black).

I don't agree with 6...Qc7 because i find that it wastes a move. It gives your opponent an extra move to his already well-developed army. Maybe you were thinking of castling queenside at that time but I think 6...Nf6 might work out, then possibly a d5 follow-up.

You could survive longer with 12...Kh7 13. Qf7+ Bg7 but I think white will eventually squeeze you to death. That position would be interesting for computer analysis :)